#Wizards 5e character builder free#
Use the variant human racial ability score bumps to increase Intelligence to 16 and Dexterity to 14 take War Caster for the free feat. If your DM allows variant human, use that option instead.
#Wizards 5e character builder how to#
It’ll be up to you how to use your spell slots, though.
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Since you prepare spells for each class separately, you will have, on average, more spells at your disposal each day. Once you’ve multiclassed at level 2, you’ll have a total of at least seven cantrips. Multiclassing usually gives spellcasters a lot more cantrips than usual. They do damage, provide utility, and even buff characters. Cantrips are at-will spells that let you do magic without using spell slots. Now your wizard can also heal and buff using spells they don’t normally get! A single level of cleric gives lets us prepare at least two spells from the cleric spell list.
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These proficiencies also free you up from having to learn the mage armor spell. This means that you’ll have about 16 to 19 Armor Class (AC) depending on your Dexterity and armor.
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Multiclassing into cleric gives our Clizard medium armor and shield proficiencies. For example, you have access to only 1st-level cleric spells while you’ll learn higher-level wizard spells as you level up. But, you’ll have to keep track of prepared spells for each class. There’s no change in the spell slots you’ll have access to because both wizards and clerics count the same towards slot progression. This build also gains access to medium armor and shield proficiency and features granted by a cleric domain. We exchange some of our wizard spell progression for access to healing and buffs from the cleric spell list. Also, multiclassing is an optional rule in 5e, so make sure your DM allows it if you want to play a Clizard. The multiclass opens up our options by a lot, but we’re going to focus on combining the School of Abjuration wizard with the Knowledge domain cleric. The “Clizard” is a fun nickname for this cleric-wizard multiclass, which will probably be the most complicated of the three builds (though not by much). He remembers the annals of his god and wields holy magic as needed, but the arcane is now his most potent weapon. Once a man of the cloth, our mage found enlightenment in the study of ancient tomes and innovation through magical research. The Clizard, a mage who taps into both divine and arcane magic. I’ll be using options from the Player’s Handbook (PHB), the Sword Coast Adventurer’s Guide (SCAG) and Xanathar’s Guide to Everything (XGtE). **DISCLAIMER: These are meant to be cookie cutter builds, so feel free to tweak and choose for your adventuring needs.
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Lucky for you, I’ll make things a bit easier with a few builds that make the most of the wizard’s potential. Any player could do a lot of theorycrafting with all these options. On top of that, each School of Magic (the wizard’s subclasses) brings its fair share of power to the table. You have to carefully consider your selection as you pick from the largest spell list of any 5th edition spellcaster. Playing a wizard can get overwhelming though. The wizard is one of the oldest and most iconic classes in all of Dungeons & Dragons history with access to the most powerful spells in the game.